Hey everyone!
Sorry for not updating last week, dunno what got into me.
Either way, I've been pretty busy with playing Orcs Must Die! 2 and getting together two sets of Apartment 5 from Micro Art Studios, as well as getting some gaming in. Had a grand total of four games of Infinity yesterday too, which felt great!
Either way, first thing's first, and that's Orcs Must Die!
So, I recently bought this game, and it's simply a blast!
Basically, you play as either The War Mage or The Sorceress, and run around shooting Orcs FPS style... While you place traps! Basically, Orcs Must Die is the bastard child of FPS and Tower Defence, and for any TD lovers out there, you'll love this too. The story isn't rather involving or deep, you don't get much diversity in your gameplay, but you get A LOT of traps to put out in the best possible way, given the map you're playing on. And since it's 3D, traps are placeable on both walls, floor and ceiling. You see arrows flying out of walls against the oncoming horde of Orcs as some of them flies away due to your spring traps whilst you pepper them with blunderbuss fire, listening to their screams of "ALL MY LIFE IS FILLED WITH AGONYYY!".
In layman's term, I love this game and recommend it to any player who know that they love playing Tower Defence.
Now, let's move on to Infinity. Sadly I haven't been able to paint more, which I really ought to be doing, but anyway... Instead I built some terrain!
No, sadly, that's not mine. I'm not that good. I just wanted to discuss HDF terrain a little with you.
First, these apartments are amazing! Really beautiful, love 'em and they're perfect for Infinity. However... If you get these, you might find these tips useful:
Make sure you've cut everything out good, and that when you put them together you put them ALL THE WAY together. It's really easy to just push it 1 cm too short and it has some bad effects. Also, make sure you know what parts of the house are supposed to be up, and what parts are supposed to be down. I didn't make sure, so heh. Eh.
And finally, painting the damn thing. You need a real primer, so GW spray won't do. Also, even a primer might be insufficient as the house is made out of wood, and wood absorbs liquid. So my advice is to first spray it with some kind of varnish or a thing layer of PVA glue perhaps, anything that'll coat the wood in a layer for the paint to grip on to. And if you want it white, spray it grey first. That'll get you good. If you don't, well, joke's on you as you'll be the one redoing the spray more than you want to. I know I did.
But I've gotten them good now! They're not painted, but all roofs and doors are sprayed grey and everything else white, so they're good to go when it comes to gaming! Sadly I cannot upload pictures at the moment, but I'm sure to do that when I'm able to!
Hope this was informational, and until next time...
Happy Gaming!
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fredag 5 oktober 2012
tisdag 22 maj 2012
Hail!
I have been very busy lately, so I haven't had the time to write anything here. There has been a lot of things I wanted to write about here... But now they all seem outdated. But, today I have a day off so I decided to write something. And what will that something be? A review of a 13 year old game. Yep.
I remember when I played this as a kid... I was really terrible at it. But this time I got the hang of it. I actually had to rebuy this game on GOG because when I installed it from the CD I own it said something about my video card being bad... In any case, it was 6$ well spent.
The game is a Might and Magic first person party RPG adventure. It's actually the first Might and Magic game that I've really played, I've only tried out MMI and MMII... They were a bit to confusing (to say the least...) for my taste.
The game starts off with party creation, you create four adventurers aspiring to become mighty and magical in the name of blood and honor. I personally ran the basic knight, thief, cleric and sorcerer. There are a good amount of options here, I just choose to run something very basic. You can pick classes like: monk, ranger, archer and druid also. You also pick their race and name them. Sadly, naming them is about as far as the roleplaying goes in this game... In any case; I made a goblin knight, human thief, dwarf cleric and elf sorcerer.
The first thing that happens in the game is that your characters are competing in a contest on a little island called Emerald Island for the fiefdom of Harmondale. Of course, my characters won the competition! ... Just to find out that the castle they won was ruined, bummer. Also a tribe of goblins had moved in. "Aha! I will talk to my goblin brethren!" Hate, the goblin knight said. But as they moved in to their castle they noted that the goblin tribe felt more inclined to trade throwing axes with the party rather than words. The new lords of Harmondale made sure that not a single goblin woman nor child was alive after the encounter, otherwise the butler wouldn't tell them they had finished their task. Then the butler told the party they had to seek out the dwarves, they were the only ones who could fix their castle. And so they did....
Well, as I mentioned earlier, naming your characters is as far as the roleplaying goes in this game, which is sad. I would have liked more roleplaying aspects in the game. I would have liked if your goblin character could have tried to talk to the goblins infesting your land. But, sadly that is not the case. Instead, all you really do is ask people which dungeon you should enter. Then you go there and exterminate all it's inhabitants.
Later on in the game you will get to choose between the path of light and the path of darkness. So you can choose the path of rainbows, kittens and friendship or the path of misery, pain and assholishness. I hate when games do this. It's nearly as stupid as Fable. It is sort of explained in the end why you had to pick a side like that, but meh. It just feels dumb and forced.
The story works out pretty well. I like the added sci-fi which apparently is a big part of the Might and Magic games. However, the story isn't that intresting, it just works out well. It could have been way better if they would have added roleplaying options like asking questions and such. Becuase, all you do is blindly following the orders of some guy you don''t truly know who it is until the end. In any case, I really love the ending. It feels truly mighty and magical.
Hate the Champion with an artifact platemail and a blaster rifle...
The soundtrck is actually really good, the only downside is that the soundtrack resets whenever you enter a house, so when you're looking for a trainer among the houses, you'll hear the intro of the song quite a lot...Also, the voices are terrible. Seriously, you'll start hearing "It's just a scrath, but I need it fixed!" in your head with that annoying female elven voice. It will haunt your nightmares. It will haunt your everyday life. YOU CANNOT ESCAPE FROM THE TERRIBLE VOICE ACTING!
.....
......
Ehm... To sum things up...
I liked the game a whole lot in general, not one of my favorite games, but it was fun. I love how mighty and magical you become in the end. One of the last things I did was entering the Titan Stronghold and pretty much fought all of the titans and dragons in there at the same time without dying. That's mighty and magical for you!
The story is forgettable. But the gameplay and audio (NOT THE VOICES) is actually really good, and it makes the game very playable and enjoying. Allthough, you'll have to keep in mind that the graphics are pretty terrible by today's standards, it doesn't bother me, but it might bother you.
I think I might do a review of Arcanum in the near future. Stay tuned.
Ave Victoria!
/Hate
Etiketter:
Game,
Might and Magic,
Might and Magic VII: For Blood and Honor,
MMVII,
review,
Roleplaying
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