lördag 5 november 2011

Clash at Opalvägen! 1650 pts Lizardmen vs Vampire Counts!

So, yet another Battle report! This time, I'll actually be one gaming, with my Vampire Counts! Although I don't have a full army, but Tomb King Erik borrowed me his skeletons, and Hate borrowed me his Chaos Warrior Chariot to use as my Black Coach. I also had to proxy a wraith as a Necromancer, and my normal Wight King as a Wight King BSB. Not that many proxies though, they're barely visible between the skeletons!
However, since I'm playing, that means someone else has to write the battle report, and that someone is... Hate! I'll be leaving now, to tend to my Undead army.
So give a warm welcome to Hate!

Hail!
The cool evening breeze blows across the fields of Opalvägen (which actually is pretty close to Bärnstensvägen). The lizardman general, Erik is slowly moving towards the evil Vampire Count Jack's undead forces... The clash of forces is imminent.
So, today I will be doing the batreping. I'm bringing you a battle between The Cornerfag's Vampire Counts and Erik's (not the Tomb King player) Lizardmen. It will be an ultimate showdown of life vs death.
As usual, it will be a friendly game.

Vampire Counts:
Lord:

Vampire Lord
Weapon: Blood Drinker
Armour: The Flayed Hauberk
Talisman: Crown of the Damned
Power: Infinite Hatred
Power: Beguile

Hero:
Necromancer

Spell: Vanhel's Danse Macabre
Arcane Item: Dispel Scroll

Wight King
Battle Standard Bearer
Talisman: Luckstone

Core:
36 Skeletons
Musician
Standard Bearer

10 Skeletons

Special:
19 Grave Guard
Great Weapons
Full Command
Banner of the Barrows

5 Black Knights
Barding
Hell Knight, Banner
Standard of Strigos

Rare:
Black Coach

Lizardmen:
Lords:

Slaan w/ two disciplines, cupped hands, wardrum of xauthec

Hero:

Scar Veteran w/ bane head and bsb and halberd shield, light armor

Core:
30 Saurus warriors w/ champ and standard
10 Skink skrimishers
10 Skink skirmishers

Special:
20 Temple guards w/ champ and standard

Rare:
Ancient Stegadon

Pre-game interview:
Erik's Lizardmen
What is your game plan?
Erik: Uhm... I don't really have a plan. I'm goint to try to kill his Black Coach with my skink skirmishers, because it's going to annoy me. I'm going to face his unit of skeletons with my saurus warriors and crush them into bone-dust. My temple guards will be able to kill his Black Knights pretty easily, and then I'll leave my Stegadon and other unit of Skinks to give long-range support across the field.
Hate: So you don't intend to just win?
Erik: I guess I'll try... But I'm just here to have fun. I didn't want to make a competetive list.
Hate: Define fun.
Erik: Crushing him, winning.
Hate: Good boy.

What are your hopes?
To have "fun" (win). I hope the skirmishers will roll a lot of 6:s, and kill that black coach (I find this very likely due to Erik's extreme luck...)
Hate: So you think it's going to be "fun"?
Erik: Yes, I will find it enjoyable.. But Jack won't.

What are your fears?
Erik: That I will be too lucky and roll lots of 6:s and evolve his black coach way to early.
Hate: Horrible fate being lucky and all.
Erik: Yeah, you know. People hate you. (I do, how ironic when I'm called "Hate"..)
Hate: Wonder why...

So, do you have any plan to counter his units?
Erik: My Saurus warriors will destroy his skeletons and my skirmishers will take out his expensive and tough units.
Erik (Tomb king): It doesn't work that way.
Erik: My stegadon will STOMP.
Hate: How can anything go wrong?
Erik: My luck could suddenly disappear.
Hate: That would be quite unlucky.
Erik: Indeed.
Erik(Tomb king): IT REALLY DOESN'T WORK THAT WAY!!
Hate: And that is all.
*Erik ran away, fetching terrain.*

The Cornerfag's Vampire Counts:
What is your game plan?
TC: Well fudge... I usually don't have any. I haven't played my army enough to make good game plans. I just play units that are COOL!
Hate: Define cool.
TC: Define cool... Yeah. You know that awesome unit that you just wanna play? The unit that really sucks but you play anyway?
Hate: ...
TC: I just realized I have a game plan! The black coach will lock down his magic phase and then charge the flank toegether with my Black Knights. I call it the "Black Flank Technique". And my skeletons and grave guards go phalanx.
Hate: Okay.

What are your hopes?
TC: HOPES... Ahhh... A good and even game. And that my Vampire will beguile something.
Hate: So you have no hopes in winning?
TC: Yeah, but I really don't care.
Hate: ...

What are your fears?
TC: That it will be a short and uneven game.
Hate: Any specific unit that you fear or such?
TC: The stegadon. I don't have any way to counter it.

So, do you have any plan to counter his units?
TC: I really don't know what units he got..
Erik (Tomb king): Saurus warriors.... etc
TC: We shall see!

Erik the Tomb King will be joing me on the sidelines (as you may have noticed already).

Pre-game:
MAGIC:
TC: 5, 6: Summon Undead Horde, Winds of Undeath (but swapped for Raise Dead) (Vampire lord)
Erik: Lore of Light (All spells via loremaster.) (Slann)
TC: So, Sköll. Who do you think is going to win?
Sköll: I think you're going to win.
Terrain Set-up:
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Deployment.
TC gets to deploy first and picks the west side. He starts of with putting his big skeleton unit with the wight king BSB in the centre of the board.
Erik deploys his saurus warriors with Scar Veteran facing the spooky scary skeletons.
TC deploys Black Knights on the south flank close to the ruined wizard tower.
Erik places his ancient stegadon by the arcane ruins.
TC summons for his black coach and places it right behind his Black Knights.
Erik's Slaan and Temple guards are deployed facing the Blackflank.
TC deploys his Grave guards and vampire lord next to his skeletons.
Erik deploys his skink skirmishers between the stegadon and the saurus warriors.
TC builds his magic bunker (10 skeletons with Necromancer) slightly south of his skeletons.
Erik places more skink skirmishers on the north flank.
That's it for deployment.
Sideline's Comment:
Hate: Well.. The stegadon is placed in a pretty bad spot based on his gameplan...
EtTK: I agree.

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Turn one goes to The Cornerfag's undead forces!
Turn 1
Movement:

TC marches his black knights forward more to the south flank. And then follows them with his Black Coach. Then he marches the Grave Guard forward into the woods, taking cover from the (not-so-very-)lethal darts of the skinks. He moves his necromancer and his bunker closer to the vampire lord. The big skeleton unit marches forward.
Magic:
Roll: 5, 2. No channel
The black coach eats two of his precious power dice.
TC tries to summon an undead horde with four power dice... And miscasts.(Hate: Delighful.) Twenty dead rise from their graves, forming an evil line of DEATH.(EtTK: Slightly above average.) The miscast results in a magical feedback (Hate: Reminds me of Bärnstensvägen...) He loses one power dice and saves all wounds on his casters. Then he fails to cast his next spell.

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Erik's Lizardmen turn 1
Saurus warriors charge the dreaded zombie line and get there. The northern skink skirmisher unit tries to march, and passes their Ld-test. They march into the northern woods. The stegadon moves forward slightly, and the temple guards move up to the fence, defending it (Erik the Tomb King called this action.). The skinks moved forward "slowly".
Magic:
Roll: 5, 3 No Channel
The Coach eats two more delicious power dice.
Erik tries to cast Banishment aiming for the Black Coach with 2 + 1 power dice (He gets a free power dice from a discipline). TC lets it pass, and Erik fails to wound it. (Hate: He should have aimed for the knights. EtTK: I agree.)
Then he tries to cast Net of Amynoodlepants (Hate: I won't bother with the names..) with 2+1 power dice.. And miscasts, of course. The result of the miscast being dimensional cascade. Erik comments "Serves me right fo rolling all those 6:s..". The entire unit is hit by the large template. 18 of the Temple guards die and the Slaan is wounded, but manages not to be sucked into a maelstrom of evilness.
Then he tries to cast Shem's Burning Gaze... And miscasts yet again... But this time, just a magical feedback. Wounding the Slaan and loses his last power dice, although killing two Black Knights.

Close Combat:
The Saurus warriors pass the fear test.
The zombies and Saurus warriors fight, resulting in no wounds from the zombies... And 8 of the zombies die. So the dreaded line of zombies crumble to nothingness (or a pile of rotting flesh).

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TC Turn 2
Movement:
TC: Let's go for the full out fudging shit, dawg!
(Hate: Probably meaning everything will charge)
The grave guards declare a charge against the Saurus warriors and the skeletons charge the skinks. Los caballeros negro de la muerte charge the Slaan.
The grave guards fail their charge, moving four inches further into the woods. The skeletons make their charge! The skinks stand and shoot, making three poisonous wounds on the skeletons.
The black Knights make their S-test and then make their charge.
The Magic bunker moves forward, and so does the Black Coach.

Magic:
Roll: 5,6 No channeling.
The black coach get another power dice for lunch.

TC cast invocation of Nehek twice, Erik just dispelled it once, on the Skeleton unit. Then TC tries to cast Vanhels Danse Macabre three times, Erik dispells it only twice, on the Skeleton unit.

Close Combat:
The battle starts at the skeletons and the skinks. The wight king strikes first, killing two of the skinks. Then the skeletons kill five of them. The skinks retaliate, killing a couple of skeletons. The skeletons are victorious, and reforms, facing the saurus warriors.
The black knights kill the two remaining temple guards. They drive the Slaan of the board with their victory, overruning 10 inches straight forward. Right off the table.

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Turn 2 Lizardmen.
Movement:
The Saurus warriors try to charge the grave guards and fail. The stegadon reforms, facing the skeletons.

Shooting Phase!!!!
The stegadon unleashed hell with his giant blowpipes! Killing three of the skeletons. Then the skinks fire at the grave guards, failing to do anything at all. As usual.

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TC turn 3

Movement:
Grave guards declare a charge against the saurus warriors and succeed! The Saurus warriors elect to hold. Then the Skeletons also charge the saurus warriors and get there aswell. The blood god will be pleased with all this bloodshed...

Magic:
Roll: 4, 1. 2 channels:
The black coach eats one power dice.

The necromancer casts Vanhels Danse Macabre on the Grave Guards, succeeding. Then he casts the same spell again, failing. And all concentration is broken.
The vampire lord casts invocation of Nehek twice, returning all dead(?) skeletons.

Close Combat:
The Vampire lord challenges the Saurus warrior unit, and the champion accepts. The Vampire slays the champion, overklling it once. The graveguards hit all of their attacks, wounding nine of them. All of the wounded die. The wight king kills one.
The Saurus warriors retaliate. Killing seven in total.
The saurus warriors flee and Erik considers the game over and conscedes.

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Redux
Erik: I would have put my skinks on the south flank instead of in the middle and in the north flank. I would also put my stegadon on the north flank instead. I don't think I could've done anything differently because I had som bad luck. (Hate: HAHAHAHAHHAHAHAHAHAHAA!!!11) My Scar-veteran was my favourite unit, because it killed many Grave Guards (4).
Hate: The blood god is pleased.
Erik: So are the Old Ones. Also, I would've changed the Scar-veteran for an engine of the gods.
Hate: Told you.

TC: My deployment bothered me. There was something with the Black Coach... The whole Blackflank was.. I don't know. Odd. My favourite unit is either the Grave Guards or the Black Coach. But, the Black Coach did nothing, so my pick is the Grave Guards. They killed lots.
Hate: The blood god is pleased.

That concludes this battle for Opalvägen.
Ave Victoria!
/Hate

(Oh, and not to forget: Friendly aftergame handshake!)
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